Использование ЭВМ при обучении математики
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glupo:

glupo = glupo + 1

FOR clor = 15 TO 0 STEP -1

PLAY "n60l20"

COLOR clor

LOCATE 16, 53: PRINT "ОШИБКА! ПОВТОРИТЕ ВВОД"

NEXT clor

COLOR ccc

RETURN

Приложение №4

Файл - vector3.rez

REM УМНОЖЕНИЕ ВЕКТОРА НА ЧИСЛО

'Константы

speed = 800 'Скорость

FILEHLP$ = "vector.hlp"

filerez$ = "vector.rez"

oshibka = 0 'Общее количество ошибок

k = 10 'Длина пера вектора

k1 = 3 'Ширина пера вектора

radius = 2 'Радиус начала вектора

zakr = 1 'Закраска начала вектора

zakrstr = 1 'Закраска стрелки вектора

c = 12 'Цвет стрелки - курсора

curx = 0: cury = 0 'Установка начальниых координат положения стрелки

DIM colora(10)

DIM slovo$(5)

DIM zapusk$(18)

SCREEN 9, , 0, 0

OPEN filerez$ FOR APPEND AS #3

PRINT #3, DATE$; " СТАРТ ПРОГРАММЫ < УМНОЖЕНИЕ ВЕКТОРА НА ЧИСЛО > - "; TIME$;

GOSUB coord 'Построение координатной плоскости

GOSUB zapusk 'Страничка с заданиями

FOR shag = 1 TO 10

PRINT #3, : PRINT #3, "Задание - "; shag

glupo = 0

GOSUB coord 'Построение координатной плоскости

p = 1: GOSUB slov

ccc = 10

GOSUB telo

abx = curx - curoldx: aby = cury - curoldy

er: 'Задание числа er

RANDOMIZE TIMER

er = INT(RND(1) * 19) - 9

IF ABS(er * abx) > 20 OR ABS(er * aby) > 22 THEN GOTO er

PRINT #3, "AB("; abx; ","; aby; ")"; TAB(15); "Загадано число "; er

GOSUB analis

NEXT shag

GOSUB coord

LOCATE 10, 53: PRINT "Вы допустили "; oshibka; " ошибок"

PRINT #3,

PRINT #3, "Количество допущенных ошибок - "; oshibka

PRINT #3,

CLOSE #3

DO WHILE INKEY$ = "": LOOP

GOTO alis

telo:

GOSUB preobr:

GOSUB zapomin ' Запоминает

GOSUB strelka ' Рисует стрелку

GOSUB vibor '

GOSUB oldstrelka ' Закрашивает место, где была стрелка

IF fl = 2 THEN fl = 0: RETURN

GOTO telo

vibor:

flag = 0

kbd$ = INKEY$

SELECT CASE kbd$

CASE CHR$(0) + "H": IF cury < 10 THEN cury = cury + 1: flag = 1

CASE CHR$(0) + "P": IF cury > -10 THEN cury = cury - 1: flag = 1

CASE CHR$(0) + "K": IF curx > -11 THEN curx = curx - 1: flag = 1

CASE CHR$(0) + "M": IF curx < 11 THEN curx = curx + 1: flag = 1

CASE CHR$(0) + CHR$(59): GOSUB reklama

CASE CHR$(32): GOSUB final: IF fl = 2 THEN RETURN

CASE CHR$(27): GOSUB vihod

END SELECT

IF flag = 0 THEN GOTO vibor

kx = x: ky = y

GOSUB preobr

RETURN

strelka:

'==== x y c ============ Рисует стрелку ========

PSET (x, y), c

DRAW "r6g2f4g2h4g2u6"

PAINT (x + 1, y + 1), c

PSET (x, y), 15

DRAW "r6g2f4g2"

RETURN

zapomin:

'==== x y ============ zap(9,9) ========

DIM zap(9, 9)

FOR i = 1 TO 9

FOR j = 1 TO 9

zap(i, j) = POINT(i + x - 1, j + y - 1)

NEXT j

NEXT i

RETURN

oldstrelka:

'==== kx ky zap(9,9) ==== Рисует ====

FOR i = 1 TO 9

FOR j = 1 TO 9

PSET (i + kx - 1, j + ky - 1), zap(i, j)

NEXT j

NEXT i

ERASE zap

RETURN

preobr:

x = curx * 16 + 203

y = 160 - cury * 14

RETURN

final:

kx = x: ky = y: GOSUB oldstrelka

IF fl = 1 THEN x2 = x: y2 = y: GOSUB strvect: IF ccc = 10 THEN p = 2: GOSUB slov ELSE p = 5: GOSUB slov

IF fl = 0 THEN curoldx = curx: curoldy = cury: x1 = x: y1 = y: CIRCLE (x, y), radius, ccc: IF zakr = 1 THEN PAINT (x, y), ccc

IF ccc = 10 AND fl = 0 THEN p = 3: GOSUB slov

'IF ccc = 13 AND fl = 0 THEN p = 4: GOSUB slov

'IF ccc = 14 AND fl = 0 THEN p = 6: GOSUB slov

fl = fl + 1

GOSUB zapomin: GOSUB strelka: RETURN

coord:

COLOR 15: CLS

'LINE (0, 0)-(639, 349), 15, B

LINE (10, 10)-(395, 311), 15, B

LINE (10, 10)-(394, 310), 7, B

LINE (400, 10)-(629, 311), 15, B

LINE (400, 10)-(628, 310), 7, B

FOR g = 27 TO 380 STEP 16

LINE (g, 15)-(g, 305), 8, B

NEXT g

FOR g = 20 TO 300 STEP 14

LINE (19, g)-(387, g), 8, B

NEXT g

FOR g = -10 TO 10 STEP 2

LOCATE 13, g * 2 + 25

IF g <> 0 THEN PRINT g

NEXT g

FOR g = -10 TO 10 STEP 2

LOCATE 12 - g, 24

PRINT g

NEXT g

LINE (19, 160)-(387, 160), 7, B

LINE (384, 158)-(387, 160), 7

LINE (384, 162)-(387, 160), 7

LINE (203, 15)-(203, 305), 7, B

LINE (200, 18)-(203, 15), 7

LINE (206, 18)-(203, 15), 7

LOCATE 2, 28

PRINT "y"

LOCATE 11, 49

PRINT "x"

shar:

FOR c = 1 TO 10

CIRCLE (405 + c * 20, 41), 7, 15

LINE (405 + c * 20, 38)-(410 + c * 20, 31), 15

PAINT (405 + c * 20, 39), colora(c), 15

NEXT c

RETURN

strvect:

dx = SQR((x2 - x1) ^ 2)

dy = SQR((y2 - y1) ^ 2)

df = SQR((dx * dx) + (dy * dy))

IF df = 0 THEN df = 1

dsx = k * dx / df

dsy = k * dy / df

dxx = k1 * dy / df

dyy = k1 * dx / df

IF x1 < x2 THEN x3 = x2 - dsx: x4 = x2 - dsx / 2 ELSE x3 = x2 + dsx: x4 = x2 + dsx / 2

IF y1 < y2 THEN y3 = y2 - dsy: y4 = y2 - dsy / 2 ELSE y3 = y2 + dsy: y4 = y2 + dsy / 2

IF SGN(x1 - x2) = SGN(y1 - y2) THEN x31 = x3 - dxx: y31 = y3 + dyy: x32 = x3 + dxx: y32 = y3 - dyy

IF SGN(x1 - x2) * (-1) = SGN(y1 - y2) THEN x31 = x3 + dxx: y31 = y3 + dyy: x32 = x3 - dxx: y32 = y3 - dyy

IF SGN(x1 - x2) = 0 OR SGN(y1 - y2) = 0 THEN x31 = x3 - dxx: y31 = y3 - dyy: x32 = x3 + dxx: y32 = y3 + dyy

LINE (x31, y31)-(x2, y2), ccc

LINE (x32, y32)-(x2, y2), ccc

IF zakrstr = 1 THEN LINE (x32, y32)-(x31, y31), ccc: PAINT (x4, y4), ccc

LINE (x1, y1)-(x2, y2), ccc

RETURN

reklama:

SCREEN 9, , 1, 1


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